This window is reached from the Program menu, Physical Output Connections submenu.
How to add and remove connections
The connection window has three panels:
Displays a tree containing all outputs that can be connected: Only physical outputs can be connected. Configuration of Outputs and Inputs in the Programming Unit
Local Physical are shown in black.
Common Physical are shown in red (External IO Modules)
Connected Outputs are shown in bold text.
Right panel
Displays a tree showing all items that can be connected:
Any Accessory can be connected and are marked with a screwdriver.
Items that cannot be connected are marked with a crossed screwdriver.
Connected Accessories are shown in bold text.
Bottom panel
Displays a list containing all the connections made. Clicking on any connection will select the Output in the left panel and the Accessory in the right panel.
The checkbox on the left of any connection can be unchecked if you do not want activations of the output to be registered in the database.
Database, How data are saved
How to Edit an Output Connection
An Output connection has an Action property.
It can also have an Response Object.
Action
The third column in the Connections list contains the Action property. This property is necessary for the Automatic Program. See also Default Connections
Double-click on the connection to edit the Action property.
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Activation
Inactivation Opening Closing Upstroke Downstroke Chain Motor Access Permission Connection to Input |
Removing the Action property excludes the connection from the Automatic Program.
Response Object
The Output in the leftmost column in the Connections list can be bold and green.
Example:
Robot A, Output 2
This indicates that the Connection has an Response Object.
The Response Object is necessary for testing the Robot program in Simulation Mode.
Right-click on he connection to gain access to the popup menu:

Here you can Add or Edit the Response Object. Response Object